A_FireCustomMissile / projectile glow question
Posted: Mon Dec 30, 2013 2:20 am
Heres the code I have just for reference ("LightBullet", (random(1,-1)/1.0), 1, -2, -2, -2, (random(1,-1)/1.0))
heres my issues
1. the projectile spawns like 8 feet in front of where the actual player is standing
2. how do I make a glow effect for when the projectile hits a object/wall?
3. is there a way to make projectiles make enemies bleed when hit?
many thanks
heres my issues
1. the projectile spawns like 8 feet in front of where the actual player is standing
2. how do I make a glow effect for when the projectile hits a object/wall?
3. is there a way to make projectiles make enemies bleed when hit?
many thanks