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A_FireCustomMissile / projectile glow question

Posted: Mon Dec 30, 2013 2:20 am
by FaceHead
Heres the code I have just for reference ("LightBullet", (random(1,-1)/1.0), 1, -2, -2, -2, (random(1,-1)/1.0))

heres my issues

1. the projectile spawns like 8 feet in front of where the actual player is standing

2. how do I make a glow effect for when the projectile hits a object/wall?

3. is there a way to make projectiles make enemies bleed when hit?

many thanks

RE: A_FireCustomMissile / projectile glow question

Posted: Mon Dec 30, 2013 3:43 am
by AkumaKing
1. Try A_FireCustomMissile("LightBullet",0,0,8,0)

2. Make the projectile have glow-ish colours in the death state

3. Make the enemies spawn gibs when hurt by replacing them with your own version that bleeds