Heres the code I have just for reference ("LightBullet", (random(1,-1)/1.0), 1, -2, -2, -2, (random(1,-1)/1.0))
heres my issues
1. the projectile spawns like 8 feet in front of where the actual player is standing
2. how do I make a glow effect for when the projectile hits a object/wall?
3. is there a way to make projectiles make enemies bleed when hit?
many thanks
A_FireCustomMissile / projectile glow question
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AkumaKing
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RE: A_FireCustomMissile / projectile glow question
1. Try A_FireCustomMissile("LightBullet",0,0,8,0)
2. Make the projectile have glow-ish colours in the death state
3. Make the enemies spawn gibs when hurt by replacing them with your own version that bleeds
2. Make the projectile have glow-ish colours in the death state
3. Make the enemies spawn gibs when hurt by replacing them with your own version that bleeds
