Page 1 of 1
SkullTag's A_RailAttack()
Posted: Tue Jun 26, 2012 12:06 am
by Theshooter7
I'm curious, and out of sheer laziness and actual difficulty in figuring it out without testing it a bunch, anyone happen to know how up-to-date SkullTag 98d's A_RailAttack function was with ZDoom's? In particular, did it support pufftypes and the "No Piercing" flag?
RE: SkullTag's A_RailAttack()
Posted: Tue Jun 26, 2012 1:40 am
by Ænima
Yes. I can confirm that ST/Zandronum support puff types for rail attacks and the nopiercing flag. I've used both in Super Skulltag. The SST Railgun spawns ricochets where the rail hits. And i used the "nopiercing" thing for Commander Keen's rail attack (I didn't want it to be too overpowered).
RE: SkullTag's A_RailAttack()
Posted: Tue Jun 26, 2012 1:51 am
by Theshooter7
Ænima wrote:
Yes. I can confirm that ST/Zandronum support puff types for rail attacks and the nopiercing flag. I've used both in Super Skulltag. The SST Railgun spawns ricochets where the rail hits. And i used the "nopiercing" thing for Commander Keen's rail attack (I didn't want it to be too overpowered).
That is fantastic news, thank you!
RE: SkullTag's A_RailAttack()
Posted: Tue Jun 26, 2012 9:58 am
by Ænima
No prob, bro.