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Reduce damage over distance
Posted: Wed Dec 18, 2013 11:39 pm
by Faad3e_
Is there some kind of way to reduce the damage from a hitscan based on distance? (Example: Some kind of thing that at point blank deals 16 damage, then gradually reduces to 4 damage based on the distance the hitscan traveled)
RE: Reduce damage over distance
Posted: Wed Dec 18, 2013 11:43 pm
by Ænima
Not really. You'd have to "stack" multiple A_FireBullets and give them all slightly more range than the last.
RE: Reduce damage over distance
Posted: Wed Dec 18, 2013 11:48 pm
by Faad3e_
Ænima wrote:
Not really. You'd have to "stack" multiple A_FireBullets and give them all slightly more range than the last.
Alright, thanks a lot, ill try to make do with that.
RE: Reduce damage over distance
Posted: Thu Dec 19, 2013 1:32 am
by -Jes-
Keep in mind, this only works with a perfectly accurate weapon - the second you introduce any form of inaccuracy, you end up with a shotgun pattern up close.
RE: Reduce damage over distance
Posted: Thu Dec 19, 2013 2:02 am
by Ænima
-Jes- wrote:
Keep in mind, this only works with a perfectly accurate weapon - the second you introduce any form of inaccuracy, you end up with a shotgun pattern up close.
Oh yeah I forgot to mention that.