Page 1 of 1
Hit a player - White cross
Posted: Sat Dec 07, 2013 10:42 am
by HellVenge
Hey there, well, first I'm sorry if a thread about this is already up but I don't really know from where I would start searching since I don't really know the name of this action.
Alright so I've been working hard on HvR lately and I would like to add the White Cross when you hit a player:
http://prntscr.com/29bn6v
I'd be very very thankful if someone can help me ^^
Thanks :3
[EDIT]
Contact me on IRC "HellVenge" or add my skype: xxacid_snakexx
RE: Hit a player - White cross
Posted: Sat Dec 07, 2013 10:53 am
by -Jes-
Well, RGA does it by making the bullet puff/projectile give the shooter a 'hit' custominventory when hitting an actor (puff: spawn/hit crash/nonhit, projectile: XDeath/hit, Death/nonhit), which in turn calls a script that displays the Cross as a font via hudmessage.
RE: Hit a player - White cross
Posted: Sat Dec 07, 2013 11:01 am
by HellVenge
So its an executable script from the bulletpoof? Then what about the railgun? it hasn't got really a bulletpoof
- ADDED Contact on prev message -
RE: Hit a player - White cross
Posted: Sat Dec 07, 2013 11:07 am
by -Jes-
HellVenge wrote:
So its an executable script from the bulletpoof?
No, it's an executable script from an item given to the firing person BY the bulletpuff (it's spelled puff, get used to it.)
HellVenge wrote:Then what about the railgun? it hasn't got really a bulletpoof
ZDooM Wiki, anno 2009 wrote:A_RailAttack (int damage [, int spawnofs_horz [, bool useammo [, color ringcolor [, color corecolor [, bool silent [, int maxdiff [, str pufftype]]]]]]])
RE: Hit a player - White cross
Posted: Sat Dec 07, 2013 11:35 am
by HellVenge
Well I'm pretty stupid at this kind of coding / scripting so i don't even know from where to start xD
RE: Hit a player - White cross
Posted: Sat Dec 07, 2013 11:52 am
by Mr.Man
Chubzdoomer uses it in his call of dooty part 3. He doesnt use sideway lines, but vertica and horizontal ones. You could look that up.