CMPGNINF not working for Survival
Posted: Fri Dec 06, 2013 10:04 am
According to http://zdoom.org/wiki/CMPGNINF, I can use a CMPGNINF lump to control the gamemode of my map. But, it's not working for me.
I have a wad with two maps: HUB, and MAP01
This wad is meant for Survival gameplay, so I start my server as Survival.
My plan is that I don't want my HUB map to be treated as Survival; no Warmup countdown "FIGHT!" stuff.
So, I have a CMPGNINF lump with:
But when I get to the HUB map, it still acts as Survival gamemode.
---
I also tried this backwards, by setting my server as Coop(non-survival), then having a CMPGNINF lump of and still it doesn't work; my MAP01 remains as "Coop"
I have a wad with two maps: HUB, and MAP01
This wad is meant for Survival gameplay, so I start my server as Survival.
My plan is that I don't want my HUB map to be treated as Survival; no Warmup countdown "FIGHT!" stuff.
So, I have a CMPGNINF lump with:
Code: Select all
{
mapname = HUB
gamemode = cooperative
}---
I also tried this backwards, by setting my server as Coop(non-survival), then having a CMPGNINF lump of
Code: Select all
{
mapname map01
gamemode = survival
}