Page 1 of 1
Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 1:50 am
by Fuzzball
I've got an issue- (hint hint dodgeball doom-)
On one of the maps I wish to spawn in a Turbosphere at the start, the 2 more ever 1050 tics.
I've got a mapspot 9001 with the correct TID (33) but the turbospheres are not spawning at all! D;
Tested with a message and that shows (yeah ignore that message... xD)- so the script is being activated...but NO SPHERES!
Code: Select all
//Spawn turbo
Script 06 OPEN
{
delay (50);
print(s:"Turbo *****");
SpawnSpot ("Turbosphere",33);
delay (1050);
SpawnSpot ("Turbosphere",33);
delay (1050);
SpawnSpot ("Turbosphere",33);
}
No idea what is going on...
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 2:54 am
by Reaku
I know why you're having a problem, your script doesn't have a Restart flag at the end of it's line. You should have something that looks like this.
[spoiler]//Spawn turbo
Script 06 OPEN
{
delay (50);
print(s:"Turbo *****");
SpawnSpot ("Turbosphere",33);
delay (1050);
Restart;
}[/spoiler]
See if that solves the problem.
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 2:59 am
by Ænima
Nonono it's not spawning in the first place, regardless. :p
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 3:16 am
by Fuzzball
Yeah...however that will be useful to add once it DOES work- having them spawn forever would be fun.. :P
But yeah..they are not even spawning in the first place. It's not to do with testing or flags- I can summon one ingame via console "Summon Turbosphere" and that will spawn one as normal...but script? Nop
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 3:33 am
by Reaku
Try using Thing_Spawn.
http://zdoom.org/wiki/Thing_Spawn
That should let you summon the sphere you want.
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 4:04 am
by Fuzzball
That didn't work either...
Code: Select all
//Spawn turbo
Script 06 OPEN
{
delay (50);
Thing_Spawn (33,5030,0,0);
delay (1050);
restart;
}
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 4:20 am
by Reaku
Then I have no idea. It may require experimenting with the other Spawning actions for the script, I'm not really understanding why this isn't working either.
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 4:32 am
by Fuzzball
=/ Well it isn't the end of the world just yet...but it would be a nice addition to one of the maps...
Ah well will have to mess about with it another time x.x
Thank you for the advice though!
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 5:20 am
by Mr.Man
...did you include skulltag_actors.pk3?
Thats all i can think of...
EDIT: or maybe they dont have enough room to spawn?
RE: Turbosphere spawning in LMS?
Posted: Tue Nov 26, 2013 5:30 am
by agaures
RE: Turbosphere spawning in LMS?
Posted: Wed Nov 27, 2013 12:54 am
by Captain Toenail
Oh wow do people still play DodgeBall Doom?

RE: Turbosphere spawning in LMS?
Posted: Wed Nov 27, 2013 4:32 am
by -Jes-
Captain Toenail wrote:
Oh wow do people still play DodgeBall Doom?
I saw a 5v5 game of it going on just earlier today.

RE: Turbosphere spawning in LMS?
Posted: Wed Nov 27, 2013 10:11 am
by Klofkac
And I saw 7v7 match this week. I remember playing that mod back in 2008, it was so popular back then...
SpawnSpotForced is unfortunately out of zandronum range... again. Try using function Spawn and specify the X/Y/Z coordinates. There might be a problem that it doesn't want to spawn due to hitbox collisions.