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Falling Damage Amount?
Posted: Sat Nov 23, 2013 9:03 pm
by Fabysk
How do you make a map have a custom fall damage

I would like to implement that in Project 115
RE: Falling Damage Amount?
Posted: Sat Nov 23, 2013 9:05 pm
by Mr.Man
"actor hits floor"
"Thing_damage"
be sure to turn on no falling damage though.
RE: Falling Damage Amount?
Posted: Sat Nov 23, 2013 9:13 pm
by Fabysk
Mr.Man wrote:
"actor hits floor"
"Thing_damage"
be sure to turn on no falling damage though.
Well, I ment within the MAPINFO
I see that these work but how do you change the damage amount? Do you put in a number after "fallingdamage"?
RE: Falling Damage Amount?
Posted: Sat Nov 23, 2013 9:39 pm
by Mr.Man
I dont know, it might not be possible either. You could try it anyway. If that doesnt work, you could try my one instead, right?
RE: Falling Damage Amount?
Posted: Sat Nov 23, 2013 9:47 pm
by Fabysk
Mr.Man wrote:
I dont know, it might not be possible either. You could try it anyway. If that doesnt work, you could try my one instead, right?
Sure, I'll try yours
RE: Falling Damage Amount?
Posted: Sat Nov 23, 2013 10:17 pm
by Klofkac
Hmm
You can do more controlled gravity by checking the Z speed actor has when it hits floor and from that damage it.
RE: Falling Damage Amount?
Posted: Sun Nov 24, 2013 1:51 am
by Fabysk
Mr.Man, I tried using your way of falling damage and there was no luck. "Fallingdamage" in the MAPINFO is my only option. Thanks for your help, I greatly appreciate it :)
RE: Falling Damage Amount?
Posted: Sun Nov 24, 2013 4:11 am
by Ijon Tichy
you can only switch between which of the three fall damage styles (hexen, old zdoom, strife) you want to use; you can't configure those fall damage types any further
you want that, make a request at the zdoom forums and wait for it to get a [No], or, if it doesn't get a [No], then wait ten years for it to get in zandronum
yeah
RE: Falling Damage Amount?
Posted: Sun Nov 24, 2013 2:34 pm
by Ænima
I could have sworn there was a CCMD for setting a falling damage scalar.
RE: Falling Damage Amount?
Posted: Sun Nov 24, 2013 7:25 pm
by -Jes-
On spawn, give players an infinitely-lasting powerup via ACS that changes the fall damagefactor.