Zandronum coop info edit

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Daffan
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Posts: 6
Joined: Sat Feb 02, 2013 10:34 pm

Zandronum coop info edit

#1

Post by Daffan » Fri Nov 08, 2013 6:53 am

http://i.imgur.com/6ZqTA8X.png

How to move these type of things with Slade or ?

They are blocking top left HUD elements (custom)

Thankyou

Klofkac
Forum Regular
Posts: 481
Joined: Sat Jun 09, 2012 1:31 pm
Location: Ask Grandvoid servers

RE: Zandronum coop info edit

#2

Post by Klofkac » Fri Nov 08, 2013 7:27 am

Just open zandronum console and type in cl_drawcoopinfo 0. Note that it will completely disable the info.
As far as I remember, there is no way moving this from within console (unless you know c++ and you've got compiler and will to change zan source code)
Last edited by Klofkac on Fri Nov 08, 2013 7:31 am, edited 1 time in total.
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Daffan
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Posts: 6
Joined: Sat Feb 02, 2013 10:34 pm

RE: Zandronum coop info edit

#3

Post by Daffan » Fri Nov 08, 2013 8:13 am

Klofkac wrote: Just open zandronum console and type in cl_drawcoopinfo 0. Note that it will completely disable the info.
As far as I remember, there is no way moving this from within console (unless you know c++ and you've got compiler and will to change zan source code)
Ok.. Yeah that would be too hard

I only know how to use the SLADE 3 to edit the .pk3 files and do basic stuff

Unless the coopinfo is in a pk3 somewhere, which is not as you said inside "zandronum itself"

Thankyou for your help. I don't need the info anyway for a LAN coop session.
Last edited by Daffan on Fri Nov 08, 2013 8:17 am, edited 1 time in total.

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