Wolfenstein Movement?

Discuss all aspects related to modding Zandronum here.
Post Reply
larrymcduck
New User
Posts: 7
Joined: Fri Jun 22, 2012 3:18 pm

Wolfenstein Movement?

#1

Post by larrymcduck » Fri Jun 22, 2012 3:31 pm

I was curious.. is there a way to make walking movement the same as Wolfenstein 3D? Basically as soon as you let go of the 'move forward' key, you stop. In doom/hexen/ect you slow to a stop. I am currently working on a Wolfenstein remake (I know there is currently one made, but I'm doing it my own way) and I want to get it as close to the PC version as I can.

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: Wolfenstein Movement?

#2

Post by Ijon Tichy » Sat Jun 23, 2012 4:56 am

yes there is, and I just made it

http://filesmelt.com/dl/wolfmove.pk3

larrymcduck
New User
Posts: 7
Joined: Fri Jun 22, 2012 3:18 pm

RE: Wolfenstein Movement?

#3

Post by larrymcduck » Sat Jun 23, 2012 7:28 am

This is perfect! Thank you so much! The only thing I noticed was that the character is no longer animated when walking, its only stuck at frame PLAYA-, but I can deal with that. The only time this would be noticeable would be in multiplayer. The code works great and makes my project that much better! Again, thank you so much. I had an older version of the mod, but it was only a WAD file, using the Doom palette and mechanics. This new version has correct colors and is much closer to the original PC version of Wolfenstein 3D. I'll be uploading what I have so far once I redo all the maps I originally created (episodes 1 and 2). I used some files from the Wolfenstein TC pk3 file, but I'm remaking all the maps and enemies myself. There were certain things they did that I want to do differently and your pk3 helped a lot. I'll be adding a screen after the original Wolfenstein 3D credits that gives credit to the original TC creator and you for helping me out with this awesome code.

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: Wolfenstein Movement?

#4

Post by Ijon Tichy » Sat Jun 23, 2012 8:01 am

oh, I didn't notice that - fixed below

http://filesmelt.com/dl/wolfmove1.pk3

you still have the issue of no bobbing, but considering you're doing a wolf3d thing, that's probably what you want

edit: well apparently that was because of a misleading wiki page - fixed the wiki page too

edit2: this one has the bobbing - I'd recommend using that one, and having the weapons choose whether they bob or not
Last edited by Ijon Tichy on Sat Jun 23, 2012 8:10 am, edited 1 time in total.

larrymcduck
New User
Posts: 7
Joined: Fri Jun 22, 2012 3:18 pm

RE: Wolfenstein Movement?

#5

Post by larrymcduck » Sat Jun 23, 2012 10:47 pm

This is awesome. Thank you so much again. I used what you posted before edit2. Weapons didnt bob in W3D and I don't want them to bob now. Thanks!

Post Reply