[Question] Monster Reviving

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mattbratt11
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[Question] Monster Reviving

#1

Post by mattbratt11 » Fri Oct 04, 2013 8:52 pm

I think about trying to make a revivable monster that doesn't revive unless by a specified reviver.

For example, a cyberdemon is revivable, but an archvile couldn't revive him. So an archvile that is twice as big can be able to revive a cyberdemon.

Is that possible for having a specified reviver to revive bosses like that?
I'm sure that fluffy could add the LegendaryIconOfSin Monster in the new Nexus Infinity Mod Update any day...

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-Jes-
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RE: [Question] Monster Reviving

#2

Post by -Jes- » Fri Oct 04, 2013 9:11 pm

Unfortunately not that I'm aware of, and I've looked into that stuff.

In general; if it's not in the ZDoom wiki, it doesn't exist.
Last edited by -Jes- on Fri Oct 04, 2013 9:12 pm, edited 1 time in total.

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Balrog
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RE: [Question] Monster Reviving

#3

Post by Balrog » Fri Oct 04, 2013 10:08 pm

I guess you could do this hijacking the Death state of the boss so that it loops on an A_JumpIfInventory("Reviver",1,"FakeRaise") and have the reviver give "Reviver" to the boss when it comes near the boss corpse but then you'd have to go back and recreate A_VileChase on the reviver through A_JumpIfCloser shenanigans.
Last edited by Balrog on Fri Oct 04, 2013 10:09 pm, edited 1 time in total.

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mattbratt11
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RE: [Question] Monster Reviving

#4

Post by mattbratt11 » Fri Oct 04, 2013 10:17 pm

That's good to hear. Would you like to upload an example wad via mediafire?

I love to test that wad out.
I'm sure that fluffy could add the LegendaryIconOfSin Monster in the new Nexus Infinity Mod Update any day...

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