I think about trying to make a revivable monster that doesn't revive unless by a specified reviver.
For example, a cyberdemon is revivable, but an archvile couldn't revive him. So an archvile that is twice as big can be able to revive a cyberdemon.
Is that possible for having a specified reviver to revive bosses like that?
[Question] Monster Reviving
- mattbratt11
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[Question] Monster Reviving
I'm sure that fluffy could add the LegendaryIconOfSin Monster in the new Nexus Infinity Mod Update any day...
- -Jes-
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RE: [Question] Monster Reviving
Unfortunately not that I'm aware of, and I've looked into that stuff.
In general; if it's not in the ZDoom wiki, it doesn't exist.
In general; if it's not in the ZDoom wiki, it doesn't exist.
Last edited by -Jes- on Fri Oct 04, 2013 9:12 pm, edited 1 time in total.
RE: [Question] Monster Reviving
I guess you could do this hijacking the Death state of the boss so that it loops on an A_JumpIfInventory("Reviver",1,"FakeRaise") and have the reviver give "Reviver" to the boss when it comes near the boss corpse but then you'd have to go back and recreate A_VileChase on the reviver through A_JumpIfCloser shenanigans.
Last edited by Balrog on Fri Oct 04, 2013 10:09 pm, edited 1 time in total.
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(18:13:17)<Mayrine>i dont have to learnt anything about ACS- mattbratt11
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RE: [Question] Monster Reviving
That's good to hear. Would you like to upload an example wad via mediafire?
I love to test that wad out.
I love to test that wad out.
I'm sure that fluffy could add the LegendaryIconOfSin Monster in the new Nexus Infinity Mod Update any day...