Trying to force disabling of respawn protection in a ST/CTF map.

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Gokuma
 
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Trying to force disabling of respawn protection in a ST/CTF map.

#1

Post by Gokuma » Wed Oct 02, 2013 1:18 am

I've tried the option dmflags = 1024 to toggle it off. But in mapinfo it isn't recognized and putting it in a cmpninf disables skulltag/CTF for the level even with gametype = skulltag specified. The respawn protection stops morph from working. So currently with class selection via a teleporter lobby I have to script a 3 second delay or so before the morph. Unless maybe I make the morph a powerup but then that might add other complications unless powemorph can totally mimic regular morph except not being stopped by invulnerability. According to the wiki picking up items might not work with power morph. I've already worked around the lack of weapon switching with regular morph but that would just really screw things. I wonder if there's some internal lump I can just put the console command +set dmflags[2] 1024 but it would be nice to have it just limited to certain levels so people can have it for normal deathmatch levels, but I'd rather enforce it off on all levels than not disable it on the levels in interferes with.

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