No Sound playing in actual Multiplayer help!
Posted: Sun Aug 11, 2013 10:20 am
As you saw title, only in Multiplayer, some sounds are not playing.
But Singleplayer plays well.
This is code.
Not just that, others not playing either.
(And they're has similar Death states, using same Explosion sound)
What is the problem? How should fix it?
But Singleplayer plays well.
This is code.
Code: Select all
actor "OG7V_Flying_Realistic" : "RPG7_Flying_Realistic"
{
obituary "%k [OG-7V] %o"
Speed 40
States
{
Explosion :
TNT1 A 0
TNT1 A 0 A_PlaySound("EFT/GRNEXP")
TNT1 A 0 A_Explode(250,300)
TNT1 AA 0 A_SpawnItemEx("Grenade_MainExplosion_Demolition",0,0,0,0,0,0,0,0,0)
TNT1 AAAA 0 A_SpawnItemEx("Grenade_Smoke", 0, 0, 0, 0.01 * Random(-125, 125), 0.01 * Random(-125, 125), 0.01 * Random(25, 245), 0, 128, 0)
TNT1 AAAA 0 A_SpawnItemEx("Grenade_Smoke", 0, 0, 0, 0.01 * Random(-200, 200), 0.01 * Random(-200, 200), 0.01 * Random(25, 245), 0, 128, 0)
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Grenade_Frag", 0, 0, 24, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 800), 0, 128, 0)
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Grenade_Frag", 0, 0, 16, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 700), 0, 128, 0)
TNT1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx("Grenade_Frag", 0, 0, 8, 0.01 * Random(-300, 300), 0.01 * Random(-300, 300), 0.01 * Random(0, 600), 0, 128, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("ExploShrapnel",0,0,random(-180,180),2,random(180,-180))
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("ExploShrapnel",0,0,random(-180,180),2,random(180,-180))
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_CustomMissile("ExploShrapnel",0,0,random(-180,180),2,random(180,-180))
TNT1 A 25 Radius_Quake(9, 30, 0, 15, 0)
TNT1 A 25 Radius_Quake(4, 30, 0, 15, 0)
TNT1 A 25 Radius_Quake(2, 30, 0, 15, 0)
TNT1 A 25 Radius_Quake(1, 30, 0, 15, 0)
Stop
}
}
(And they're has similar Death states, using same Explosion sound)
What is the problem? How should fix it?