Help on making doors, deep water and special effects

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Volcano
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Help on making doors, deep water and special effects

#1

Post by Volcano » Mon Aug 05, 2013 8:14 pm

I need help again with doors and water etc. I would love a detailed tutorial that isnt a video. Thanks in advance <3

Also i would love detail help on how to make a map look awesome etc :) I was never good with design and would accept help on ideas.

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Ænima
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RE: Help on making doors, deep water and special effects

#2

Post by Ænima » Mon Aug 05, 2013 8:28 pm

http://zdoom.org/wiki/Deep_water
http://www.realm667.com/index.php?optio ... Itemid=138
http://zdoom.org/wiki/Tutorials
http://zdoom.org/wiki/Richard_Clark%27s_tutorials

Edit:
Also, there's really no tutorials for basic doors because well ... they're pretty basic. Make a sector that will be the door, lower its ceiling until it hits the floor, put upper textures (for the door texture) on the front and back of the door, and make the sides of the "doorway" have the DOORTRAK texture (and give it the lower unpegged flag). Then give the door sector its own sector tag, and make a line special on a switch or on the door itself, which opens that sector tag.
Last edited by Ænima on Mon Aug 05, 2013 8:52 pm, edited 1 time in total.
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Volcano
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RE: Help on making doors, deep water and special effects

#3

Post by Volcano » Mon Aug 05, 2013 9:07 pm

I only asked because i basically forgot how to make doors lol thanks

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Kaminsky
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RE: Help on making doors, deep water and special effects

#4

Post by Kaminsky » Mon Aug 05, 2013 10:00 pm

For a simple door command, you could define the linedefs of the door as a "Generic Door" which offers a basic configuration to your appeal. To get the door to open perfectly, you would want to have the linedefs stick outward.

Volcano
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RE: Help on making doors, deep water and special effects

#5

Post by Volcano » Tue Aug 06, 2013 1:18 am

ok my door keeps rising without stopping. help D:

darkstar64
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RE: Help on making doors, deep water and special effects

#6

Post by darkstar64 » Tue Aug 06, 2013 1:34 am

Volcano wrote: ok my door keeps rising without stopping. help D:
Use linedef action 202: Door generic, if you're using Doom in hexen format
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Lollipop
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RE: Help on making doors, deep water and special effects

#7

Post by Lollipop » Wed Aug 21, 2013 9:34 am

or just choose "door open close" in the drop Down if you are using... native? doom format.
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