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Know projectile hit is possible?
Posted: Fri Jul 26, 2013 8:23 am
by rico345
As title said?
RE: Know projectile hit is possible?
Posted: Fri Jul 26, 2013 9:37 am
by Lollipop
Please explain a bit further, and it would also be easier to help you if you explained how it should work.
RE: Know projectile hit is possible?
Posted: Tue Jul 30, 2013 4:33 am
by Qent
Like ooooooold GvH:EW where you could cross the streams? :o
RE: Know projectile hit is possible?
Posted: Tue Jul 30, 2013 5:55 am
by -Jes-
If you mean "is hitting a projectile with another projectile possible?", then I'm pretty certain the answer is yes.
Try adding the -NOBLOCKMAP flag to your projectile actor in order to enable passive hit detection - ie, it can be hit by other things.
Keep in mind, I can't actually guarantee if this would work, but there's bound to be a mod out there that has successfully used this for a specific purpose.
RE: Know projectile hit is possible?
Posted: Tue Jul 30, 2013 6:04 am
by Nati46
I think he means whether you can somehow predict if a fired projectile would hit (a moving target for example), which is pretty dynamic and changes constantly...
RE: Know projectile hit is possible?
Posted: Tue Jul 30, 2013 6:21 am
by Catastrophe
...Just wait until he actually responds instead of trying to decipher what he's saying rofl
RE: Know projectile hit is possible?
Posted: Tue Jul 30, 2013 6:30 am
by Nati46
Catastrophe wrote:
...Just wait until he actually responds instead of trying to decipher what he's saying rofl
or that

RE: Know projectile hit is possible?
Posted: Tue Jul 30, 2013 8:07 am
by Ivan
Catastrophe wrote:
...Just wait until he actually responds instead of trying to decipher what he's saying rofl
I think he simply means he wants to know what his projectile just hit, such as a player, or something wit a certain TID.
In which, I don't know if it's even possible without damagetypes and some ACS hacks :p
Qent wrote:
Like ooooooold GvH:EW where you could cross the streams? :o
You could do that? Really?