unknown object code (116) in archive. HELP!

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cortlong50
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Posts: 3
Joined: Tue Jul 23, 2013 9:15 pm

unknown object code (116) in archive. HELP!

#1

Post by cortlong50 » Tue Jul 23, 2013 9:30 pm

hey,
im working on an RGA/BD crossover mod and so far ive only dabbled with zandronum (focused on gzdoom) when i realized zandronum ran almost twice as fast (consistent 60s even when being mauled by enemies, and dynamic lighting going crazy...i played TUTNT at 60 almost the whole time...when my mod on gzdoom is around 30)
so i wanna focus on zandronum because it handles it a lot better.
anyway. i keep gettin this error code
"unknown object code (116) in archive"
from what i gather its becaus eof duplicate scripts...or something. but this mod is impossible without duplicate scripts...it just wouldnt work...so im wondering if there is anyway around this...i can sent the mod to you no problem...you can test it and let me know whats wrong (along with playing it and letting me know what sucks and whats rad) if youd like...but i like the way zandronum works (it doesnt have alt hud which bugs me but i can live for the framerates)
if theres any easy fix...or anyhting at all i can do please let me know.
heres a link to my zdoom forum page if youd like to download it and give it a look through.
http://forum.zdoom.org/viewtopic.php?f=19&t=36794

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