Hey,
I was in the process of gathering up skulltag textures used in WDI to incorporate them into the WDI pk3 so the mod is entirely compatible with Zandronum as a standalone mod (so no loading skulltag_data).
Problem is, I can't seem to find some of the textures. One example is ROCK19_2. I can find 19_1 and 19_3 in the /patches folder, but 19_2 in particular seems to be missing. Yet, Doom Builder 2 seems to load and read it just fine.
Am I missing something?
Exporting old SkullTag Resources: Can't find certain things?
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RE: Exporting old SkullTag Resources: Can't find certain things?
It's probably made with some patches combined in TEXTURES.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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RE: Exporting old SkullTag Resources: Can't find certain things?
Forgot to mention I already checked that too. Sorry. :xIvan wrote: It's probably made with some patches combined in TEXTURES.
Thanks! Any ideas why they appear hidden?Decay wrote: I encountered similar errors. try this.
Last edited by Theshooter7 on Sun Jun 17, 2012 5:45 pm, edited 1 time in total.
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RE: Exporting old SkullTag Resources: Can't find certain things?
There's also this.
However, I would recommend you credit Nick Baker (aka NiGHTMARE), as he created the majority of the Vanilla-like textures. A good portion of his textures can be found in the Realm667 Texture Stock and these ZDoom Forum threads*:
http://forum.zdoom.org/viewtopic.php?f=37&t=31139
http://forum.zdoom.org/viewtopic.php?f=37&t=27383
*These contain textures by other artists, myself included, as well.
However, I would recommend you credit Nick Baker (aka NiGHTMARE), as he created the majority of the Vanilla-like textures. A good portion of his textures can be found in the Realm667 Texture Stock and these ZDoom Forum threads*:
http://forum.zdoom.org/viewtopic.php?f=37&t=31139
http://forum.zdoom.org/viewtopic.php?f=37&t=27383
*These contain textures by other artists, myself included, as well.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?