Exporting old SkullTag Resources: Can't find certain things?

Discuss all aspects related to modding Zandronum here.
Post Reply
Theshooter7
Forum Regular
Posts: 262
Joined: Wed Jun 06, 2012 2:15 am

Exporting old SkullTag Resources: Can't find certain things?

#1

Post by Theshooter7 » Sun Jun 17, 2012 5:39 pm

Hey,

I was in the process of gathering up skulltag textures used in WDI to incorporate them into the WDI pk3 so the mod is entirely compatible with Zandronum as a standalone mod (so no loading skulltag_data).

Problem is, I can't seem to find some of the textures. One example is ROCK19_2. I can find 19_1 and 19_3 in the /patches folder, but 19_2 in particular seems to be missing. Yet, Doom Builder 2 seems to load and read it just fine.

Am I missing something?
Image

User avatar
Ivan
Addicted to Zandronum
Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Exporting old SkullTag Resources: Can't find certain things?

#2

Post by Ivan » Sun Jun 17, 2012 5:43 pm

It's probably made with some patches combined in TEXTURES.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Theshooter7
Forum Regular
Posts: 262
Joined: Wed Jun 06, 2012 2:15 am

RE: Exporting old SkullTag Resources: Can't find certain things?

#3

Post by Theshooter7 » Sun Jun 17, 2012 5:44 pm

Ivan wrote: It's probably made with some patches combined in TEXTURES.
Forgot to mention I already checked that too. Sorry. :x
Decay wrote: I encountered similar errors. try this.
Thanks! Any ideas why they appear hidden?
Last edited by Theshooter7 on Sun Jun 17, 2012 5:45 pm, edited 1 time in total.
Image

Minigunner
 
Posts: 86
Joined: Mon Jun 04, 2012 5:24 am
Location: California

RE: Exporting old SkullTag Resources: Can't find certain things?

#4

Post by Minigunner » Mon Jun 18, 2012 1:58 am

There's also this.
However, I would recommend you credit Nick Baker (aka NiGHTMARE), as he created the majority of the Vanilla-like textures. A good portion of his textures can be found in the Realm667 Texture Stock and these ZDoom Forum threads*:
http://forum.zdoom.org/viewtopic.php?f=37&t=31139
http://forum.zdoom.org/viewtopic.php?f=37&t=27383
*These contain textures by other artists, myself included, as well.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?

Post Reply