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Custom HUD problem

Posted: Sun Jun 17, 2012 2:37 pm
by ZzZombo

Code: Select all

InInventory InfectionMeter,1
{
	DrawBar "INFBAR1","INFBAR2",InfectionMeter,vertical,30,10;
}
Why this code just draws sprite of full infection bar regardless of infection player actually has. The sprites are defined in TEXTURES lump to scale them:

Code: Select all

sprite INFBAR1,64,78
{
	XScale	4.0
	YScale	4.0
	Offset	0,0
	Patch 	INFBARA,0,0
}
sprite INFBAR2,64,78
{
	XScale	4.0
	YScale	4.0
	Offset	0,0
	Patch 	INFBARB,0,0
}