Need Help with 3D Modelled Skins
Posted: Fri Jun 14, 2013 7:14 pm
I am trying to make a 3d modeled skin and I know all about the SKININFO lump and the MODELDEF lump how ever I am confused on creating a 3d model into a skin.
Leading the way in newschool multiplayer Doom online
https://zandronum.com/forum/
Code: Select all
Model DoomPlayer
{
Path "MD3\Player"
SKIN 0 "Marine_G.png"
SKIN 1 "Marine_W.png"
MODEL 0 "Marineextra.md2"
MODEL 1 "Marine_weapon.md2"
Scale 1.25 1.25 1.25
FrameIndex PLYC A 0 0 FrameIndex PLYC A 1 154
FrameIndex PLYC B 0 1 FrameIndex PLYC B 1 155
FrameIndex PLYC C 0 2 FrameIndex PLYC C 1 156
FrameIndex PLYC D 0 3 FrameIndex PLYC D 1 159
FrameIndex PLYC E 0 4 FrameIndex PLYC E 1 160
FrameIndex PLYC F 0 5 FrameIndex PLYC F 1 161
FrameIndex PLYC G 0 6 FrameIndex PLYC G 1 169
}
Just tried that but the skin dosnt appear in the skins menu.Ænima wrote: In MODELDEF, create a model for the default player actor (DoomPlayer).
^From DS-Models.pk3.Code: Select all
Model DoomPlayer { Path "MD3\Player" SKIN 0 "Marine_G.png" SKIN 1 "Marine_W.png" MODEL 0 "Marineextra.md2" MODEL 1 "Marine_weapon.md2" Scale 1.25 1.25 1.25 FrameIndex PLYC A 0 0 FrameIndex PLYC A 1 154 FrameIndex PLYC B 0 1 FrameIndex PLYC B 1 155 FrameIndex PLYC C 0 2 FrameIndex PLYC C 1 156 FrameIndex PLYC D 0 3 FrameIndex PLYC D 1 159 FrameIndex PLYC E 0 4 FrameIndex PLYC E 1 160 FrameIndex PLYC F 0 5 FrameIndex PLYC F 1 161 FrameIndex PLYC G 0 6 FrameIndex PLYC G 1 169 }
Well that's cuz it was for the base skin. :pScreenracer wrote: Just tried that but the skin dosnt appear in the skins menu.
Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.-Jes- wrote: You can only define models for actors - not playerskins FOR actors.
Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
http://zandronum.com/forum/archive/inde ... hread-1052-Jes- wrote:Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
As such, models cannot be used for playerskins. The only exception is Base, as it's not a skin in and of itself.
Huh. I could have sworn that someone had done it before. Unfortunately I can't look at how they did it because the download's gone.-Jes- wrote:Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
As such, models cannot be used for playerskins. The only exception is Base, as it's not a skin in and of itself.
Screenracer wrote: I still have that skins file poking around somewhere on my hard drive. I'll try to find it so I can see how it was done.
And IIRC that 'skin' was a modified actor. I remember downloading it back then too.Ænima wrote:Wow, I got ninja'd.
For reference I reuploaded - http://www.mediafire.com/?fdlxnse4n22yl42Ænima wrote:Huh. I could have sworn that someone had done it before. Unfortunately I can't look at how they did it because the download's gone.-Jes- wrote:Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
As such, models cannot be used for playerskins. The only exception is Base, as it's not a skin in and of itself.
EDIT:
Wow, I got ninja'd.
Alright. Since mediafire is being a pain in the rear I had to use 4shared. http://www.4shared.com/file/k7XISHSK/3DDUKESKIN.html-=Dark-Assassin=- wrote: @Screenracer, sounds like it's having trouble finding the required stuff. Send me over the pk3 and I can take a look.