Need Help with 3D Modelled Skins
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Need Help with 3D Modelled Skins
I am trying to make a 3d modeled skin and I know all about the SKININFO lump and the MODELDEF lump how ever I am confused on creating a 3d model into a skin.
RE: Need Help with 3D Modelled Skins
In MODELDEF, create a model for the default player actor (DoomPlayer).
^From DS-Models.pk3.
Code: Select all
Model DoomPlayer
{
Path "MD3\Player"
SKIN 0 "Marine_G.png"
SKIN 1 "Marine_W.png"
MODEL 0 "Marineextra.md2"
MODEL 1 "Marine_weapon.md2"
Scale 1.25 1.25 1.25
FrameIndex PLYC A 0 0 FrameIndex PLYC A 1 154
FrameIndex PLYC B 0 1 FrameIndex PLYC B 1 155
FrameIndex PLYC C 0 2 FrameIndex PLYC C 1 156
FrameIndex PLYC D 0 3 FrameIndex PLYC D 1 159
FrameIndex PLYC E 0 4 FrameIndex PLYC E 1 160
FrameIndex PLYC F 0 5 FrameIndex PLYC F 1 161
FrameIndex PLYC G 0 6 FrameIndex PLYC G 1 169
}
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ZandroSkins: a pack made by our community
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RE: Need Help with 3D Modelled Skins
Just tried that but the skin dosnt appear in the skins menu.Ænima wrote: In MODELDEF, create a model for the default player actor (DoomPlayer).
^From DS-Models.pk3.Code: Select all
Model DoomPlayer { Path "MD3\Player" SKIN 0 "Marine_G.png" SKIN 1 "Marine_W.png" MODEL 0 "Marineextra.md2" MODEL 1 "Marine_weapon.md2" Scale 1.25 1.25 1.25 FrameIndex PLYC A 0 0 FrameIndex PLYC A 1 154 FrameIndex PLYC B 0 1 FrameIndex PLYC B 1 155 FrameIndex PLYC C 0 2 FrameIndex PLYC C 1 156 FrameIndex PLYC D 0 3 FrameIndex PLYC D 1 159 FrameIndex PLYC E 0 4 FrameIndex PLYC E 1 160 FrameIndex PLYC F 0 5 FrameIndex PLYC F 1 161 FrameIndex PLYC G 0 6 FrameIndex PLYC G 1 169 }
- -Jes-
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RE: Need Help with 3D Modelled Skins
You can only define models for actors - not playerskins FOR actors.
As well, 3d models (for base) will not show in the skins menu.
As well, 3d models (for base) will not show in the skins menu.
RE: Need Help with 3D Modelled Skins
Well that's cuz it was for the base skin. :pScreenracer wrote: Just tried that but the skin dosnt appear in the skins menu.
Btw what does your SKININFO look like?
Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.-Jes- wrote: You can only define models for actors - not playerskins FOR actors.
EDIT:
BTW Screenracer, I forgot to mention that you do need sprites in order to have a model (that's just how models work in Zandro). You can use empty images if you want, it doesn't matter. As long as you have lump names to assign model states to.
Last edited by Ænima on Fri Jun 14, 2013 8:01 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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- Joined: Mon May 27, 2013 5:29 pm
RE: Need Help with 3D Modelled Skins
You need sprites for a 3d modeled skin? :o
- -Jes-
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RE: Need Help with 3D Modelled Skins
Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
As such, models cannot be used for playerskins. The only exception is Base, as it's not a skin in and of itself.
Last edited by -Jes- on Fri Jun 14, 2013 8:03 pm, edited 1 time in total.
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RE: Need Help with 3D Modelled Skins
http://zandronum.com/forum/archive/inde ... hread-1052-Jes- wrote:Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
As such, models cannot be used for playerskins. The only exception is Base, as it's not a skin in and of itself.
EDIT:
I still have that skins file poking around somewhere on my hard drive. I'll try to find it so I can see how it was done.
Last edited by Screenracer on Fri Jun 14, 2013 8:07 pm, edited 1 time in total.
RE: Need Help with 3D Modelled Skins
Huh. I could have sworn that someone had done it before. Unfortunately I can't look at how they did it because the download's gone.-Jes- wrote:Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
As such, models cannot be used for playerskins. The only exception is Base, as it's not a skin in and of itself.
EDIT:
Wow, I got ninja'd.
Last edited by Ænima on Fri Jun 14, 2013 8:04 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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- Posts: 69
- Joined: Mon May 27, 2013 5:29 pm
RE: Need Help with 3D Modelled Skins
Let me explain what im trying to do:
Anyone who owns Duke Nukem 3d must have heard of the high resolution pack: http://hrp.duke4.net/ anyways I ripped the model and texture of Duke from that mod and I am trying to create a skin of it. I tryed replacing the PLYC in the models fram definitions however it said something about an error in frame 9 when I went in chasecam of the skin.
EDIT:
Heres the console.
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Support for non power 2 textures enabled.
Occlusion query enabled.
Resolution: 1366 x 768
MAP01 - entryway
Skin 'DUKE.png' not found in 'DoomPlayer'
FindModel: 'MD3/DUKE/DUKE.md3' not found
DUKE.md3: model not found
Script error, "3DDUKESKIN.pk3:modeldef" line 9:
Unknown sprite DUKE in model definition for DoomPlayer
MAP01 - entryway
Anyone who owns Duke Nukem 3d must have heard of the high resolution pack: http://hrp.duke4.net/ anyways I ripped the model and texture of Duke from that mod and I am trying to create a skin of it. I tryed replacing the PLYC in the models fram definitions however it said something about an error in frame 9 when I went in chasecam of the skin.
EDIT:
Heres the console.
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Support for non power 2 textures enabled.
Occlusion query enabled.
Resolution: 1366 x 768
MAP01 - entryway
Skin 'DUKE.png' not found in 'DoomPlayer'
FindModel: 'MD3/DUKE/DUKE.md3' not found
DUKE.md3: model not found
Script error, "3DDUKESKIN.pk3:modeldef" line 9:
Unknown sprite DUKE in model definition for DoomPlayer
MAP01 - entryway
Last edited by Screenracer on Fri Jun 14, 2013 8:18 pm, edited 1 time in total.
- -Jes-
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RE: Need Help with 3D Modelled Skins
Screenracer wrote: I still have that skins file poking around somewhere on my hard drive. I'll try to find it so I can see how it was done.
And IIRC that 'skin' was a modified actor. I remember downloading it back then too.Ænima wrote:Wow, I got ninja'd.
RE: Need Help with 3D Modelled Skins
For reference I reuploaded - http://www.mediafire.com/?fdlxnse4n22yl42Ænima wrote:Huh. I could have sworn that someone had done it before. Unfortunately I can't look at how they did it because the download's gone.-Jes- wrote:Nope. Zandro will toss an error stating said frames do not exist in the actor.Ænima wrote: Actually I think you can. Just replace "PLYC" in the model's frame definitions with whatever your skin's sprite name is.
As such, models cannot be used for playerskins. The only exception is Base, as it's not a skin in and of itself.
EDIT:
Wow, I got ninja'd.
- Dark-Assassin
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RE: Need Help with 3D Modelled Skins
3D Skins are possible, but can be a little hard to get set up initially. I know from first hand. But IIRC it either only works with SSKIN or SKININFO.
@Screenracer, sounds like it's having trouble finding the required stuff. Send me over the pk3 and I can take a look.
@Screenracer, sounds like it's having trouble finding the required stuff. Send me over the pk3 and I can take a look.
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RE: Need Help with 3D Modelled Skins
Alright. Since mediafire is being a pain in the rear I had to use 4shared. http://www.4shared.com/file/k7XISHSK/3DDUKESKIN.html-=Dark-Assassin=- wrote: @Screenracer, sounds like it's having trouble finding the required stuff. Send me over the pk3 and I can take a look.
Last edited by Screenracer on Fri Jun 14, 2013 8:56 pm, edited 1 time in total.
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RE: Need Help with 3D Modelled Skins
Found out 3D model skins do not work with SKININFO. Only S_SKIN and S_SKIN will only work with .wad files, and also are extremely limited.
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RE: Need Help with 3D Modelled Skins
I got it kinda working by modifieing this: http://www.mediafire.com/download/fdlxn ... intest.pk3
However, dukes animations arent playing and his textures are a mess.
However, dukes animations arent playing and his textures are a mess.