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MENUDEF and sub-menus
Posted: Wed May 15, 2013 7:20 pm
by XCOPY
Hello,
is there any zandronum specific MENUDEF feature? Like modifying the built-in server browser or even change the options under multiplayer...
Thanks in advance.
RE: MENUDEF and sub-menus
Posted: Wed May 15, 2013 7:20 pm
by Watermelon
I don't think that is something we have yet. I could be wrong.
RE: MENUDEF and sub-menus
Posted: Wed May 15, 2013 7:27 pm
by Zeberpal
I'd say not or it would be widely used already.
RE: MENUDEF and sub-menus
Posted: Wed May 15, 2013 7:49 pm
by Ænima
It's supported in the latest ZDoom, I think. But definitely not Zandronum.
RE: MENUDEF and sub-menus
Posted: Thu May 16, 2013 12:53 pm
by Cruduxy
Does anyone even touch ingame browsers...
RE: MENUDEF and sub-menus
Posted: Fri May 17, 2013 9:40 am
by Lollipop
I guess that the GvH team would maybe have an achivements menu, because they could.
RE: MENUDEF and sub-menus
Posted: Fri May 17, 2013 11:08 am
by -Jes-
Zandronum is about 1½ years of ZDoom development too old for MENUDEFS. A shame, as they could be quite useful.
Besides, the ingame server browser has been obsolete for ages, in no small part due to Zandronum needing a total restart to match whatever files a server might be running.
RE: MENUDEF and sub-menus
Posted: Fri May 17, 2013 1:59 pm
by ibm5155
Cruduxy wrote:
Does anyone even touch ingame browsers...
I don´t because it´s useless, you just can enter on a server with the same wads that you loaded...
For a windows 8 like os it would be nice too see an internal browser that works :)
RE: MENUDEF and sub-menus
Posted: Fri May 17, 2013 2:58 pm
by Cruduxy
Don't know about others I'd rather more stuff backported for modders than internal browsers and other stuff for "laziness"
RE: MENUDEF and sub-menus
Posted: Fri May 17, 2013 5:56 pm
by ibm5155
just on opengl options let two things
resolution:
opengl power:(hot wheels computer, ultra low, low, medium, high, ultra, extreme, nasa computer)...
Well you could make an ingame menu and change the things by cvar :)