No random damage in A_FireBullets
Posted: Thu May 09, 2013 5:28 am
Is there a way to blocking random damage in A_FireBullets?
Zandronum doesn' support no random flag..
Zandronum doesn' support no random flag..
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AK47 B 2 Bright A_FireBullets(2.0, 2.0, -1, 29, "BulletPuff", FBF_NORANDOM | FBF_USEAMMO)Nugetti wrote: The latest beta supports this.
Example line here:
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AK47 B 2 Bright A_FireBullets(2.0, 2.0, -1, 29, "BulletPuff", FBF_NORANDOM | FBF_USEAMMO)