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how to add flats?

Posted: Sat Apr 27, 2013 4:38 pm
by Lollipop
Hi, I'm making a map, and I want to use a custom flat, but I can't seem to make it Work, not matter how much I read on zdoom wiki.
Any tries to help is appreciated and thx on forehand :D!

RE: how to add flats?

Posted: Sat Apr 27, 2013 4:40 pm
by Ijon Tichy
stick it between F_START and F_END

RE: how to add flats?

Posted: Sat Apr 27, 2013 4:46 pm
by -Jes-
As said, F_* and FF_* should work.

*Start, End
Read more.

RE: how to add flats?

Posted: Sat Apr 27, 2013 4:49 pm
by Lollipop
I read the zdoom wiki page multile times :V
also I forgot to write that I want it in a pk3, so I have my flat in a flats folder and my textures file outside that

RE: how to add flats?

Posted: Sat Apr 27, 2013 5:08 pm
by Ijon Tichy
If your flats are in a flats/ folder, you're done. You don't need a TEXTURES lump for them.

RE: how to add flats?

Posted: Sat Apr 27, 2013 5:10 pm
by Lollipop
well, don't Work sweetheart

file: http://www69.zippyshare.com/v/77024140/file.html

maybe I'm the only one WHO can't load it proberly in GZDB then?

EDIT: somewhy it decides it want to Work in the F_start and F_end markers in the wad archive, but not as PK3, makes no sence what se ever

RE: how to add flats?

Posted: Sat Apr 27, 2013 6:11 pm
by Qent
Rename the "TELEPADS" folder inside your pk3 to "flats".

RE: how to add flats?

Posted: Sat Apr 27, 2013 10:25 pm
by -Jes-
Lollipop wrote:EDIT: somewhy it decides it want to Work in the F_start and F_end markers in the wad archive, but not as PK3, makes no sence what se ever
Because PK3's are no more than renamed ZIP's which support all the functions you expect from modern file systems. Contents, folder and files alike, are automatically loaded alphabetically and per location, then filetype. Same with PK7, though those are renamed 7Zip's. (better compression)

WADS follow a strict load lump order as designated by the file's creator, does not support folders or filetype names and as such needs dumb lumps (*_start, *_end) to designate where certain types of files (sounds, sprites, textures, etc) are located - usually in groups as to be convenient.

And furthermore, you only use the textures lump if you need to change or composite textures at runtime. (in-engine scaling, rotating, special repeating, offsets)

It is entirely not needed for what you're appearing to be trying to do with it, and in fact may cause issues.
Delete it, and as instructed, rename the folder.


And for the love of cripes, improve your english.

RE: how to add flats?

Posted: Sun Apr 28, 2013 1:59 am
by BloodyAcid
Lollipop wrote: well, don't Work sweetheart

file: http://www69.zippyshare.com/v/77024140/file.html

maybe I'm the only one WHO can't load it proberly in GZDB then?

EDIT: somewhy it decides it want to Work in the F_start and F_end markers in the wad archive, but not as PK3, makes no sence what se ever
You can break down your .pk3 into seperate wad files instead of folders, honeybooboo.

RE: how to add flats?

Posted: Sun Apr 28, 2013 12:20 pm
by Lollipop
thank you all very much, now I can figure this stuff out, so I wont be asking this stupid question Again

P.S. Ill try and do that Jes
Note: my internet browser "autocorrects" what I type to something wrong for some reason, so not all the mistakes are on my side :(