how to add flats?

Discuss all aspects related to modding Zandronum here.
Post Reply
Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

how to add flats?

#1

Post by Lollipop » Sat Apr 27, 2013 4:38 pm

Hi, I'm making a map, and I want to use a custom flat, but I can't seem to make it Work, not matter how much I read on zdoom wiki.
Any tries to help is appreciated and thx on forehand :D!
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: how to add flats?

#2

Post by Ijon Tichy » Sat Apr 27, 2013 4:40 pm

stick it between F_START and F_END

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: how to add flats?

#3

Post by -Jes- » Sat Apr 27, 2013 4:46 pm

As said, F_* and FF_* should work.

*Start, End
Read more.
Last edited by -Jes- on Sat Apr 27, 2013 4:48 pm, edited 1 time in total.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: how to add flats?

#4

Post by Lollipop » Sat Apr 27, 2013 4:49 pm

I read the zdoom wiki page multile times :V
also I forgot to write that I want it in a pk3, so I have my flat in a flats folder and my textures file outside that
Last edited by Lollipop on Sat Apr 27, 2013 5:06 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Ijon Tichy
Frequent Poster Miles card holder
Posts: 901
Joined: Mon Jun 04, 2012 5:07 am

RE: how to add flats?

#5

Post by Ijon Tichy » Sat Apr 27, 2013 5:08 pm

If your flats are in a flats/ folder, you're done. You don't need a TEXTURES lump for them.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: how to add flats?

#6

Post by Lollipop » Sat Apr 27, 2013 5:10 pm

well, don't Work sweetheart

file: http://www69.zippyshare.com/v/77024140/file.html

maybe I'm the only one WHO can't load it proberly in GZDB then?

EDIT: somewhy it decides it want to Work in the F_start and F_end markers in the wad archive, but not as PK3, makes no sence what se ever
Last edited by Lollipop on Sat Apr 27, 2013 5:33 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: how to add flats?

#7

Post by Qent » Sat Apr 27, 2013 6:11 pm

Rename the "TELEPADS" folder inside your pk3 to "flats".

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: how to add flats?

#8

Post by -Jes- » Sat Apr 27, 2013 10:25 pm

Lollipop wrote:EDIT: somewhy it decides it want to Work in the F_start and F_end markers in the wad archive, but not as PK3, makes no sence what se ever
Because PK3's are no more than renamed ZIP's which support all the functions you expect from modern file systems. Contents, folder and files alike, are automatically loaded alphabetically and per location, then filetype. Same with PK7, though those are renamed 7Zip's. (better compression)

WADS follow a strict load lump order as designated by the file's creator, does not support folders or filetype names and as such needs dumb lumps (*_start, *_end) to designate where certain types of files (sounds, sprites, textures, etc) are located - usually in groups as to be convenient.

And furthermore, you only use the textures lump if you need to change or composite textures at runtime. (in-engine scaling, rotating, special repeating, offsets)

It is entirely not needed for what you're appearing to be trying to do with it, and in fact may cause issues.
Delete it, and as instructed, rename the folder.


And for the love of cripes, improve your english.
Last edited by -Jes- on Sat Apr 27, 2013 11:32 pm, edited 1 time in total.

BloodyAcid
Forum Regular
Posts: 294
Joined: Sat Jun 16, 2012 7:42 pm

RE: how to add flats?

#9

Post by BloodyAcid » Sun Apr 28, 2013 1:59 am

Lollipop wrote: well, don't Work sweetheart

file: http://www69.zippyshare.com/v/77024140/file.html

maybe I'm the only one WHO can't load it proberly in GZDB then?

EDIT: somewhy it decides it want to Work in the F_start and F_end markers in the wad archive, but not as PK3, makes no sence what se ever
You can break down your .pk3 into seperate wad files instead of folders, honeybooboo.

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: how to add flats?

#10

Post by Lollipop » Sun Apr 28, 2013 12:20 pm

thank you all very much, now I can figure this stuff out, so I wont be asking this stupid question Again

P.S. Ill try and do that Jes
Note: my internet browser "autocorrects" what I type to something wrong for some reason, so not all the mistakes are on my side :(
Last edited by Lollipop on Sun Apr 28, 2013 12:20 pm, edited 1 time in total.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Post Reply