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BFG Tracers
Posted: Tue Apr 16, 2013 8:57 pm
by Powerman
Ok Lets say I am making a weapon that works similarly to the BFG but I want less Tracers to be launched when it hits a target. Is there anyway to do this?
RE: BFG Tracers
Posted: Tue Apr 16, 2013 9:29 pm
by Watermelon
You can change it with this decorate code:
Code: Select all
A_BFGSpray [(string flashtype [, int numrays [, int damage]])]
I'm unsure if this is fully supported though.
For more, read here:
http://zdoom.org/wiki/A_BFGSpray
RE: BFG Tracers
Posted: Tue Apr 16, 2013 10:00 pm
by Cruduxy
It is supported.
Edit : Make sure you read the page to know how its damage is randomized though
RE: BFG Tracers
Posted: Tue Apr 16, 2013 10:28 pm
by Powerman
Ok Thank you, but I realized two things I think. One that must be used with the BFG ball, and two, I decided with a beefier rocket Launcher for my final weapon. The reason is, I would have to remake the BFG tracers to work with something different.
RE: BFG Tracers
Posted: Tue Apr 16, 2013 11:23 pm
by Ænima
They'll work with any projectile.
RE: BFG Tracers
Posted: Tue Apr 16, 2013 11:25 pm
by Balrog
Quick side note: A_BFGSpray has the tracers originate from the player, not the projectile.
RE: BFG Tracers
Posted: Tue Apr 16, 2013 11:34 pm
by Powerman
Wait It will work with any projectile? and Right....I knew that
