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How can I put 64 players spawn start?

Posted: Sun Apr 14, 2013 8:33 pm
by ibm5155
The question could be retarded but on gzdoom builder I only see 8 players start .-.
So here come the noob question, how can I do to put on gzdoom builder all the missing players X start ?

RE: How can I put 64 players spawn start?

Posted: Sun Apr 14, 2013 8:34 pm
by one_Two
Just keep putting 1-8 4 times I think.

RE: How can I put 64 players spawn start?

Posted: Sun Apr 14, 2013 9:04 pm
by Wirtualnosc
There were designated actor numbers for specific player spawn spots.
I don't remember them though. You could check any zandronum wad and see if they have them, then you could just copy the number.

RE: How can I put 64 players spawn start?

Posted: Mon Apr 15, 2013 5:29 am
by Qent
DoomEdNums 4001-4028 are for co-op starts #5-32. #33-64 don't actually exist AFAIK.

RE: How can I put 64 players spawn start?

Posted: Mon Apr 15, 2013 6:30 pm
by Torr Samaho
Qent wrote: DoomEdNums 4001-4028 are for co-op starts #5-32. #33-64 don't actually exist AFAIK.
Simply bumping the number to get #33-64 could work. I never tested this after raising the player limit, but I'd say it's worth a try.

RE: How can I put 64 players spawn start?

Posted: Mon Apr 15, 2013 7:19 pm
by Qent
Oh cool, looks like it. So the co-op starts go up to and including 4060.

RE: How can I put 64 players spawn start?

Posted: Wed Apr 17, 2013 10:40 pm
by BloodyAcid
one_Two wrote: Just keep putting 1-8 4 times I think.
That, my friend, adds up to 32 player starts.

RE: How can I put 64 players spawn start?

Posted: Thu Apr 18, 2013 12:03 am
by ibm5155
hmm it worked :D
but 4061,4062,4063,4064 doesn´t exist :p.
At least with bots I didn´t saw no telefrags using freeze, I´m going to test it online when I end the zm09 map update

RE: How can I put 64 players spawn start?

Posted: Thu Apr 18, 2013 1:21 am
by one_Two
BloodyAcid wrote:
one_Two wrote: Just keep putting 1-8 4 times I think.
That, my friend, adds up to 32 player starts.
How embarrassing :/