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Any way to check if a player is using chasecam?
Posted: Fri Apr 12, 2013 12:27 am
by Catastrophe
Is there? I'm stumped.
RE: Any way to check if a player is using chasecam?
Posted: Fri Apr 12, 2013 12:53 am
by Watermelon
I wonder if there's a way to use ConsoleCommand to check
If not, maybe GetActorX/Y/Z and see if that does anything?
If not, possibly implementation of a custom chasecam
Or if thats too annoying maybe I could get a clientside ACS thing in for this?
RE: Any way to check if a player is using chasecam?
Posted: Fri Apr 12, 2013 1:11 am
by Qent
IIRC Llewellyn needed to do this and couldn't.
RE: Any way to check if a player is using chasecam?
Posted: Fri Apr 12, 2013 1:48 am
by ibm5155
I don´t know and I think getactor X/Y/Z ´ll be the same.
Maybe some Cvar command could help (chase ll not help, because if you call chase it ´ll on if you´re off and on if you´re on...
If the problem is the chase when you spectate and then you can´t go back to first person when playing maybe some server solution could be created to force players to chase off
edit:I think maybe by console var would be impocible because of sv_cheats would block =/
RE: Any way to check if a player is using chasecam?
Posted: Fri Apr 12, 2013 1:55 am
by Ænima
Would GetCVar ("chase"); work?
Edit:
Nevermind. "chase" is apperantly just a toggle command and won't actually return a value.
RE: Any way to check if a player is using chasecam?
Posted: Sat Apr 27, 2013 5:15 pm
by Lollipop
well, maybe make a fake chasecam and have it give an output when toggled?