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intermission showing the kill points
Posted: Wed Dec 26, 2012 7:35 pm
by doomero
for my mod the re: mercenaries doom i will add a system for winning points killing monsters and i really want to know how i can show the final results on the intermission screen.
RE: intermission showing the kill points
Posted: Thu Dec 27, 2012 1:23 am
by BloodyAcid
Similar to WhoDunIt (and I'm guessing here), you could use a script that plays when you exit the level that freezes the player (and pretty much everything, I guess), fade out and display the information with ACS. When you're done, warp/exit to next level.
RE: intermission showing the kill points
Posted: Thu Dec 27, 2012 1:59 am
by doomero
BloodyAcid wrote:
Similar to WhoDunIt (and I'm guessing here), you could use a script that plays when you exit the level that freezes the player (and pretty much everything, I guess), fade out and display the information with ACS. When you're done, warp/exit to next level.
but how?
because the mod is for any vanilla comptaible wad, if i press the switch of exit the level is finished and intermision screen is showed (i want this for coop gameplay) exist a way to create a global acs for all the exit switch?
RE: intermission showing the kill points
Posted: Thu Dec 27, 2012 4:19 am
by Catastrophe
Couldn't you use the new GAMEMODE lump?
RE: intermission showing the kill points
Posted: Thu Dec 27, 2012 10:25 am
by Torr Samaho
Catastrophe wrote:
Couldn't you use the new GAMEMODE lump?
Yes. A GAMEMODE lump containing
Code: Select all
cooperative {
removeflag PLAYERSEARNKILLS
addflag PLAYERSEARNPOINTS
}
will show the points on the scoreboard.
RE: intermission showing the kill points
Posted: Thu Dec 27, 2012 2:08 pm
by doomero
Torr Samaho wrote:
Catastrophe wrote:
Couldn't you use the new GAMEMODE lump?
Yes. A GAMEMODE lump containing
Code: Select all
cooperative {
removeflag PLAYERSEARNKILLS
addflag PLAYERSEARNPOINTS
}
will show the points on the scoreboard.
but PLAYERSEARNPOINTS is a inventory? my points is called "merckills"
RE: intermission showing the kill points
Posted: Thu Dec 27, 2012 10:22 pm
by Torr Samaho
doomero wrote:
but PLAYERSEARNPOINTS is a inventory? my points is called "merckills"
No, PLAYERSEARNPOINTS displays Zandronum's internal point value used in team games like CTF. IIRC the only way to manually give points right now is LS_Team_Score.