Ambient sound won't play in-game
Posted: Sat Dec 01, 2012 4:38 pm
I added this "new" ambient sound, ripped from another wad.
The file is in .wav format, and I've tried to import it in the wad as it is, as .mp3 and as .ogg (using audacity to convert it).
The ambient sound code for this sound is defined in the SNDINFO lump as follows:
When I try to insert the actor 14001 in my custom map and I run the game to test it, the sound won't play.
I tried to change its index but nothing changed.
I'm clueless, I'd try to convert it in .mid/.midi if I find a converter, anyway, does anyone have any clue?
Here is the cursed file.
If you want to see the wad by yourself here it is, it's the Zandronum Christmas Community Pack resource wad.
The file is in .wav format, and I've tried to import it in the wad as it is, as .mp3 and as .ogg (using audacity to convert it).
The ambient sound code for this sound is defined in the SNDINFO lump as follows:
Code: Select all
computer/001 COMP001
$ambient 1 computer/001 point random 4.0 11.0 1.0I tried to change its index but nothing changed.
I'm clueless, I'd try to convert it in .mid/.midi if I find a converter, anyway, does anyone have any clue?
Here is the cursed file.
If you want to see the wad by yourself here it is, it's the Zandronum Christmas Community Pack resource wad.