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Decompiling Hexen

Posted: Mon Oct 29, 2012 3:08 pm
by The_Spartan
Please, could someone decompile the first map's behaviour and send me the content, with all scripts?

Thank you in advance :)

RE: Decompiling Hexen

Posted: Mon Oct 29, 2012 3:14 pm
by one_Two
The_Spartan wrote: Please, could someone decompile the first map's behaviour and send me the content, with all scripts?

Thank you in advance :)
http://forum.zdoom.org/viewtopic.php?t=21637 That should decompile the behavior scripts for you. I don't know if it's full proof or not.

RE: Decompiling Hexen

Posted: Mon Oct 29, 2012 3:36 pm
by The_Spartan
I don't understand how to use it D:

RE: Decompiling Hexen

Posted: Mon Oct 29, 2012 3:42 pm
by one_Two
The_Spartan wrote: I don't understand how to use it D:
http://www.jspenguin.org/software/listacs/README.txt is the readme - it works with python, so you'll have to get that.

http://www.jspenguin.org/software/listacs/

Nothing is gonna be simple with hard compiled code but if you get it to work you should at least be able to see what the code is like. And (in case you haven't already) your gonna need to get the behavior file from Hexen.wad using a lump editor like slade 3 or XWE.

RE: Decompiling Hexen

Posted: Tue Oct 30, 2012 2:56 pm
by The_Spartan
I can't really get how this program works. Well, I extracted the BEHAVIOR lump but it seems not to work. Please, if someone knows how to get the hexen map01's code, please send me it.