ConsoleCommand, dumpclasses, and arrays...

Discuss all aspects related to modding Zandronum here.
Post Reply
Professor Pants
New User
Posts: 12
Joined: Sun Sep 23, 2012 4:29 am
Contact:

ConsoleCommand, dumpclasses, and arrays...

#1

Post by Professor Pants » Sat Oct 06, 2012 10:32 pm

Is there a way to use ConsoleCommand("dumpclasses weapon"); in ACS and then use the output to the console to make an array out of what was found?

ZzZombo
Forum Regular
Posts: 323
Joined: Mon Jun 11, 2012 12:11 pm
Location: Ravenholm

RE: ConsoleCommand, dumpclasses, and arrays...

#2

Post by ZzZombo » Tue Nov 27, 2012 4:10 am

No, really.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: ConsoleCommand, dumpclasses, and arrays...

#3

Post by Ænima » Tue Nov 27, 2012 4:21 am

Not to mention that the player would see you doing it. :P

What effect, exactly, are you trying to achieve?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Post Reply