$random Player taunts doesn't seem to work.
Posted: Sun Sep 30, 2012 4:20 pm
I'm trying to get six taunts to randomize in SNDINFO but the class keeps using the default taunt sound. Any help would be greatly appreciated.
Code: Select all
$random Assassin/Taunt { Assassin/Taunt1 Assassin/Taunt2 Assassin/Taunt3 Assassin/Taunt4 Assassin/Taunt5 Assassin/Taunt6 }
Assassin/Taunt1 REEMSEE1
Assassin/Taunt2 REEMSEE2
Assassin/Taunt3 REEMSEE3
Assassin/Taunt4 REEMSEE4
Assassin/Taunt5 REEMSEE5
Assassin/Taunt6 REEMSEE6
$playeralias Assassin male *taunt Assassin/Taunt
$playersound Assassin male *death dspldeth
$playersound Assassin male *xdeath XGIB
$playersound Assassin male *gibbed XGIB
$playersound Assassin male *pain100 dsplpain
$playersounddup Assassin male *pain75 *pain100
$playersounddup Assassin male *pain50 *pain100
$playersounddup Assassin male *pain25 *pain100
$playersound Assassin male *grunt dsoof
$playersounddup Assassin male *land *grunt
$playersound Assassin male *jump dsjump
$playersound Assassin male *usefail dsnoway
$playersound Assassin male *taunt Assassin/Taunt
$playersound Assassin male *pain-fire burnmpai
$playersound Assassin male *death-fire burnm