Is KEYCONF a protected lump?
Posted: Wed Sep 26, 2012 9:15 pm

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It seems to work fine, I've been using this (without realizing it was KeyCONF) for sr50 for a LONG time:Torr Samaho wrote: In theory yes, but I don't give you any guarantees that it'll work. I'm pretty sure that the KEYCONF lump was never intended for this...
Code: Select all
addkeysection "SR50" SR50
addmenukey "Strafe Left" +left2
addmenukey "Strafe Right" +right2
addmenukey "ACTIVATE SR50" +sr
alias +left2 "+left; +moveleft"
alias -sr "turnspeeds 0; -strafe"
alias +sr "turnspeeds 65536; +strafe"
alias +right2 "+right; +moveright"
alias -right2 "-right; -moveright"
alias -left2 "-left; -moveleft"Any reason why?Torr Samaho wrote: No. At the moment the protected lumps are COLORMAP, PLAYPAL
Well, you used to be able to exploit COLORMAP and PLAYPAL to make it seem as if you always had Infrared on. (by making all colors fully bright) This could give you an advantage on darker maps. There was a similar dehacked exploit floating around during the 96f days where you could make a DEH patch that gives all player states the BRIGHT property. Useful on that one CTF map "Sewers Smell Bad" where you otherwise can't see your opponents very well from a distance.Llewellyn wrote:Any reason why?Torr Samaho wrote: No. At the moment the protected lumps are COLORMAP, PLAYPAL
I don't really see how it could be abused, what with GL allowing fullbright and UNTRANLATED PNGs...