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What flags are supported for A_FireBullets?

Posted: Tue Sep 11, 2012 5:36 pm
by TerminusEst13
See topic, really. I know that flags are accepted, since Zandronum accepts it when I put some numbers in that slot, but the FBF_NORANDOM text on the wiki gets rejected.
So, I'm assuming there's some numerical equivalents for the flags.

What flags and what numbers are supported in the flags slot?

I'd really appreciate any help on this, please.

EDIT:
It seems these are the existing numerical equivalents.
// Flags for A_FireBullets
const int FBF_USEAMMO = 1;
const int FBF_NORANDOM = 2;
const int FBF_EXPLICITANGLE = 4;
const int FBF_NOPITCH = 8;
const int FBF_NOFLASH = 16;

...but none of them seem to work in Zandronum. :\

RE: What flags are supported for A_FireBullets?

Posted: Tue Sep 11, 2012 6:12 pm
by Ijon Tichy
TerminusEst13 wrote: See topic, really. I know that flags are accepted, since Zandronum accepts it when I put some numbers in that slot, but the FBF_NORANDOM text on the wiki gets rejected.
So, I'm assuming there's some numerical equivalents for the flags.

What flags and what numbers are supported in the flags slot?

I'd really appreciate any help on this, please.

EDIT:
It seems these are the existing numerical equivalents.
// Flags for A_FireBullets
const int FBF_USEAMMO = 1;
const int FBF_NORANDOM = 2;
const int FBF_EXPLICITANGLE = 4;
const int FBF_NOPITCH = 8;
const int FBF_NOFLASH = 16;

...but none of them seem to work in Zandronum. :\
the flags property was originally the useammo property, and that's what it means in zandronum (it's why FBF_USEAMMO comes first)

RE: What flags are supported for A_FireBullets?

Posted: Tue Sep 11, 2012 6:47 pm
by TerminusEst13
Well. That's a grand ol' pile of damn.

Thanks.