Doomguy face replacement - HUD mod trouble.

Discuss all aspects related to modding Zandronum here.
Post Reply
User avatar
Sergeant Hoppy
New User
Posts: 2
Joined: Sat Jun 19, 2021 7:18 pm
Location: Sweden

Doomguy face replacement - HUD mod trouble.

#1

Post by Sergeant Hoppy » Sat Jun 19, 2021 8:57 pm

Hello everyone, I'm pretty new to modding and I'm almost done with my first skin and I hit a snag when putting in a custom face to replace Doomguy's face in the hud, I named my face sprites STD since using STF uses the original doomguy's face, when I load the pk3 in Doom the skin works, but the face is invisible (Or possibly missaligned and hidden behind the HUD bar)

I checked the original stf's in the Doom.wad and the offsets are set to -5, -2 and I have set my face sprites up with the same numbers. What am I doing wrong?

This is the lines I have in my S_SKIN.txt:

Code: Select all

{
name = "Sergeant_Hoppy"
sprite = DUDP
Scale = 1.0
Face = STD
gender = male
}

User avatar
Doomkid
Frequent Poster Miles card holder
Posts: 943
Joined: Sun Nov 25, 2012 2:04 am
Location: Aussie Land
Clan: UniDoom
Clan Tag: [UD]
Contact:

Re: Doomguy face replacement - HUD mod trouble.

#2

Post by Doomkid » Sun Jun 27, 2021 6:20 am

Post a copy of the wad and someone may be able to look more closely and see the issue
Image
Image

Post Reply