[Idea] Assault gamemode

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RaveYard
 
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RE: [Idea] Assault gamemode

#21

Post by RaveYard » Sat Jun 30, 2012 10:39 am

I have tried 2 attempts at creating assault gamemode , the second was more succesfull but I forgot about multiple primary targets (objectives) at one time. I might try again later. :cool:

Code: Select all

It featured:

Markers on where is objective
MSG for attackers , defenders and when completed(like "Destroy the gate"  "Protect the gate" "Gate destroyed)
Two types of objectives (destroy / camp on spot)
Attacking team can be blue or red.. you can set it on map 
Attackers wins by completing all PRIMARY objectives (but unnoticable)
Deffenders wins by protecting objectives until time runs out (but unnoticable)

It does not feature:

Full support for multiple primary objectives at once
And here is link and inside the pk3 is also source code :rolleyes:
There is a working testmap AS00 (make sure you have sv_nomonster 0 for the second objective)

And if you are wondering why am I putting it away.. it's because I am lazy to finish it or fix it. Id rather do it again but then again I am lazy for that too. If anyone uses this for his mod(s), make sure I get a credit somewhere on top.

EDIT: I have myself a rebuilded version and working supporting multiple objectives
Last edited by RaveYard on Thu Jul 12, 2012 1:45 pm, edited 1 time in total.
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UnTrustable
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RE: [Idea] Assault gamemode

#22

Post by UnTrustable » Wed Jul 11, 2012 8:07 pm

I support the Assault game mode.

HexaDoken
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RE: [Idea] Assault gamemode

#23

Post by HexaDoken » Fri Nov 09, 2012 5:05 pm

Should a need of any kind of coding help arise, I'm up for it. Just let me know by punching me in the face.
Preferable to do that in IRC since my reaction time to PMs is slooooooooooooooooooooooooow.

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President People
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RE: [Idea] Assault gamemode

#24

Post by President People » Sat Nov 10, 2012 2:16 am

I think a new gametype like this would be a good time to introduce a ZandroGuy skin.
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

Watermelon
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RE: [Idea] Assault gamemode

#25

Post by Watermelon » Sat Nov 10, 2012 2:52 am

Is this like Alexmax's Attack the flag?

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RE: [Idea] Assault gamemode

#26

Post by Disguise » Sat Nov 10, 2012 2:58 am

Watermelon wrote: Is this like Alexmax's Attack the flag?
To be frank, this one sounds more interesting. Especially if it stays more true to it's UT counterpart.

But that's just me.
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RE: [Idea] Assault gamemode

#27

Post by HexaDoken » Mon Nov 12, 2012 12:51 pm

As much as I remember the Attack the Flag, not much. The only thing that is similar is the splitting of teams into attack/defense and passing the roles with rounds beginning.

Think of a coop mission, where attacking team is in the role of "players", and defending team is in the role of "monsters". Attacking team tries to beat the level, while defending team hops around the map and actively shoots the shit out of attackers, hoping to slow them down until the time runs out.

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RE: [Idea] Assault gamemode

#28

Post by Lord_of_D: » Mon Nov 12, 2012 3:45 pm

we need it D:
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