Code: Select all
Int ZHealth = 100;
int RoundNumber = 0;
Script 333 (void)
{
AmbientSound("ROUND/ROUND_ST", 127);
RoundNumber ++;
SpawnSpotForced("Slowzombie1",42, 100, 0);
delay(20);
SetActorProperty(100, APROP_SpawnHealth, ZHealth + 100);
}
Script 334 Enter
{
While(True)
{
If (ThingCountName("SlowZombie1", 100) == 0)
{
Print(s:"Round Complete");
AmbientSound("ROUND/ROUND_EN", 127);
Delay(300);
ACS_Execute(333,0,0,0,0);
ACS_Execute(302,0,0,0,0);
}
delay(1);
}
}
script 302 enter//DISPLAY ROUND NUMBER
{
SetFont("BIGFONT");
HUDMessage(d:RoundNumber;
HUDMSG_PLAIN, 99, CR_Red, 0.11, 0.94, 0);
DELAY(1);
RESTART;
}