Hece wrote:
Let's confirm this.
Every map can be hub?
And another dialog editor, please.
You should try and test these things out and
read about them, maybe you'll actually learn something.
If you're not going to do that, I made an example wad that should demonstrate how Hub maps work.
https://dl.dropbox.com/u/26269208/Hub.zip
Please keep in mind the difference between Zandronum and Skulltag.
Skulltag will crash in an attempt to access an undefined map. Zandronum will do nothing.
Skulltag will, by default, screen wipe when accessing one map from another in Singleplayer that is part of a cluster, while Zandronum will not.
When you can access a level from multiple entrances, you need multiple sets of Player Starts, and they need to have their Arg0 (DoomBuilder 2 incorrectly states this as "Arg1") set to the same number as the "pos" setting on the exit switch that took you there.
Also, there is no "Kaizer Dialog Editor." No program (that I know of) will automatically do the work of writing the Dialouges for you. What you're thinking of is the Kaizer Dialog
compiler that automatically compiles a written KSSC script. Also, I didn't know this before I edited this post. I just typed "Kaizer Dialog Editor" into google... maybe you should try that next time.
Ps. This link is a frontend for KSSC.