Any way to have 1000+ scripts?

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Cruduxy
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RE: Any way to have 1000+ scripts?

#21

Post by Cruduxy » Tue Jul 29, 2014 8:13 pm

Offtopic : Why will you ever need +1000 scripts in a single map. Are you going to fill a map with a cutscene every 10 seconds?
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fr blood
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RE: Any way to have 1000+ scripts?

#22

Post by fr blood » Tue Jul 29, 2014 11:27 pm

ibm5155 wrote: an else if would be welcome on blood code :lol:
Yeah I forgot this, it'll better with it. :razz:
Dusk wrote: That is not only ugly but also very inefficient because the ACS VM will wind up testing all those conditions separately with O(n) complexity.
Huh, if you say, but it stays a way to have +1000 scripts if I'm not wrong, that's what I wanted to ask.

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