I tried passing the SMF_PRECISE flag to A_SeekerMissile, but it seems zandronum doesn't understand A_SeekerMissile with more than two parameters at all.
Is there any way to solve this, other than firing the missile from a lower vertical offset in A_CustomMissile?
Code: Select all
A_CustomMissile("MHomingMissile", 40, -23) // original is 40, I'd even like to increase it to 47 to match the sprite better
ACTOR MHomingMissile : Rocket
{
SeeSound "monsters/annihilator/shoot"
DeathSound "monsters/annihilator/hrlexp"
+SEEKERMISSILE
Height 8
Radius 8
Speed 18
Damage 15
States
{
Spawn:
HMIS A 4 Bright A_SeekerMissile(12, 20)
HMIS A 4 Bright
HMIS A 2 Bright A_SeekerMissile(8, 15)
HMIS A 2 Bright
Goto Spawn+2
Death:
MISL B 8 Bright A_Explode(96, 96)
MISL C 6 Bright
MISL D 4 Bright
Stop
}
}
[/spoiler]
