Code: Select all
script 99 (void)//Monster invasion
{
setmusic("D_LAVO");
changesky("SKY66","SKY66");
Thing_Activate(101);
ChangeCamera(101, 0, 0);
delay(100);
Floor_RaiseByValue (99, 5, 64);
Radius_Quake (6, 120, 5, 200, 100);
delay(180);
SpawnSpot ("Hell-o", 100, 165);
SpawnSpot ("TeleportFog", 100);
SetFont("BIGFONT");
HudMessageBold(s:"Dear guests of the DMU HQ. Prepare to meet your doom!"; HUDMSG_TYPEON, 0,CR_RED, 0.5, 0.4, 0.0, 0.028, 10.0);
delay(180);
SpawnSpot ("shotgunguy", 65, 65);
SpawnSpot ("TeleportFog", 65, 65);
delay(150);
ChangeCamera(0, 1, 0);
delay(380);
SpawnSpot ("Baronofhell", 65, 65);
SpawnSpot ("TeleportFog", 65, 65);
While(ThingCountName("Hell-o", 165) > 0)
HudMessageBold(s:"Don't think this is over..."; HUDMSG_TYPEON, 0,CR_RED, 0.5, 0.4, 0.0, 0.028, 10.0);
}
Also while it lags the game it appears to run the hudmessagebold that is suppose to occur when Hell-o dies.
