UDMF ZANDRONUM HELP~!

Discuss all aspects related to modding Zandronum here.
Rcj8993
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RE: UDMF ZANDRONUM HELP~!

#21

Post by Rcj8993 » Mon Jun 09, 2014 8:20 am

That doesn't solve my issue tho. I could still just use gzdoombuilder. And doom builder 2 didnt have zandronum support last time I used it
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Lollipop
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RE: UDMF ZANDRONUM HELP~!

#22

Post by Lollipop » Mon Jun 09, 2014 8:40 am

Your issue as of your first post was that you changed the vertex z height, which had no effect in zandronum. Vertex z height is not supported in zandronum (at least as of 1.2), so you will have to use "vertex slope floor" actors thing instead and change the z height of that.
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are you getting uncomfortable jap
feeling something happen down there

Konda
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RE: UDMF ZANDRONUM HELP~!

#23

Post by Konda » Mon Jun 09, 2014 3:19 pm

Been mapping in GZDoom Builder for a while. Here is a parallel between how some things look in GZDoom Builder's 3D Visual Mode vs how those things actually look in Zandronum:
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Tiger
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RE: UDMF ZANDRONUM HELP~!

#24

Post by Tiger » Mon Jun 09, 2014 3:57 pm

Konda wrote: Been mapping in GZDoom Builder for a while. Here is a parallel between how some things look in GZDoom Builder's 3D Visual Mode vs how those things actually look in Zandronum:
Does this issue still occur when: If yes to both, please submit a bug report here.

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