ACS Portals?

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Stiff
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ACS Portals?

#1

Post by Stiff » Thu May 29, 2014 12:12 pm

Hello,

I have a question:

You have portals, that you see a sector below or above another sector.
I tought there was also a way to do this via ACS with tags, somebody know how?

If this doesn't exist, is there another way instead of using portals?

Thx, Stiff
Stiffstuff

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Monsterovich
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RE: ACS Portals?

#2

Post by Monsterovich » Thu May 29, 2014 12:21 pm

Portals - glitches. Use 3D floors.
Last edited by Monsterovich on Thu May 29, 2014 12:23 pm, edited 1 time in total.

Stiff
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RE: ACS Portals?

#3

Post by Stiff » Thu May 29, 2014 12:24 pm

Monsterovich wrote: Portals - glitches. Use 3D floors.
That's not an answer on my question, I use enough 3D floors

EDIT: [spoiler]Image[/spoiler]
Last edited by Stiff on Thu May 29, 2014 12:28 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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Monsterovich
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RE: ACS Portals?

#4

Post by Monsterovich » Thu May 29, 2014 12:28 pm

Stiff wrote:
Monsterovich wrote: Portals - glitches. Use 3D floors.
That's not an answer on my question, I use enough 3D floors
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Stiff
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RE: ACS Portals?

#5

Post by Stiff » Thu May 29, 2014 12:31 pm

Well no, but I couldn't find it.

Thanks
Okay wtf?

My Doombuilder does not recognize action 57 while I use newest version.
Last edited by Stiff on Thu May 29, 2014 12:53 pm, edited 1 time in total.
Stiffstuff

Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)

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Leonard
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RE: ACS Portals?

#6

Post by Leonard » Thu May 29, 2014 2:55 pm

I think you must set a portal on map startup otherwise it won't work.
Last edited by Leonard on Thu May 29, 2014 2:55 pm, edited 1 time in total.
[spoiler]

Code: Select all

<@WaTaKiD> punish me
* Seanphone gets his belt out
<+Seanphone> all right WaTaKiD bend over

Code: Select all

<Kokiri> capo whos your fav pony?
<capo> i like them all

Code: Select all

cobalt changes topic to 'ZDoom 2.6.1 progress: at r3771, 23 revisions left (98% complete)'
<edward-san> omg
<edward-san> almost finished!!!
<Sean> !!!!!!!!!!!!!!
<Sean> Plot twist: This is the status of Half-Life 3.
<Dusk> plot twist: the percentage count suddenly begins to decline instead
<Sean> Torr makes a forum post "We're going back to 2.5.0"
<Dusk> and we do so incrementally
[/spoiler]

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abbuw
 
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RE: ACS Portals?

#7

Post by abbuw » Fri Jun 06, 2014 10:47 am

Zandronum doesn't have support for Sector_SetPortal (line action 57). You need to use the portal things, or wait until Zandronum 2.0, which will include features from ZDoom 2.5.0. If I recall correctly, the version of ZDoom that Zandronum is based off of is 2.1.0.

Klofkac
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RE: ACS Portals?

#8

Post by Klofkac » Fri Jun 06, 2014 2:47 pm

2.3.x but yeah
𝕂𝕝𝕠𝕗𝕜𝕒𝕔

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