So I know it's possible to scale an actors' displayed sprites using DECORATE code (via, naturally, the Scale property). But, is there any way to rotate an actor's displayed sprites using DECORATE code?
For example, if I just want to do a simple 90 degree clockwise rotation, like in an image editor, is there a way to do that via decorate, or do I have to just actually rotate the images and make new animation frames? Supposed I wanted to have a Cyberdemon on its side, for some reason.
Way to rotate displayed sprites via DECORATE?
RE: Way to rotate displayed sprites via DECORATE?
Nope, there's no way to do that in DECORATE.
Although instead of meticulously rotating each sprite via an image editor, I think you can take a shortcut and define rotated sprites via TEXTURES, although I've never tried it.
Although instead of meticulously rotating each sprite via an image editor, I think you can take a shortcut and define rotated sprites via TEXTURES, although I've never tried it.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
