So, I'm not 100% sure what's up with this, but a friendly monster revived with A_VileChase by another friendly monster or projectile immediately becomes hostile to the nearest living thing, be it friend or foe. Even if it's the player who revived it, and it was friendly before. This only happens online (works as intended offline).
Back when Skulltag was around, the behavior was the opposite; instead of attacking the nearest living thing, in the case of DM or LMS the revived monster would consider all other players to be friendly.
I'm wondering if this is something set in LMS or DM gamemodes, or if there's some kind of master/parent relation loss on the monster's death online? Or if it's something else entirely.
Spoiler: Reviving Actor (Open)ACTOR Vilefake
{
Radius 50
Height 5
RENDERSTYLE NONE
PROJECTILE
+FRIENDLY
+NOCLIP
Speed 5
States
{
Spawn:
TNT1 AA 6 A_VileChase
Stop
Death:
TNT1 A 1
Stop
Heal:
TNT1 A 1
Stop
}
}
Tried replacing PROJECTILE combo with MONSTER combo, no effect.
Spoiler: Revived Friendly Example (Open)ACTOR ZombieMan2 : ZombieMan
{
+FRIENDLY
+NEVERRESPAWN
health 5
RENDERSTYLE TRANSLUCENT
Alpha 0.6
Mass 40
}
I thought inheriting might have been the issue, but defining a new monster from scratch has no effect either.
If anyone has any info about this, I'd appreciate your 2 cents.