A_FireCustomMissile / projectile glow question

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FaceHead
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A_FireCustomMissile / projectile glow question

#1

Post by FaceHead » Mon Dec 30, 2013 2:20 am

Heres the code I have just for reference ("LightBullet", (random(1,-1)/1.0), 1, -2, -2, -2, (random(1,-1)/1.0))

heres my issues

1. the projectile spawns like 8 feet in front of where the actual player is standing

2. how do I make a glow effect for when the projectile hits a object/wall?

3. is there a way to make projectiles make enemies bleed when hit?

many thanks

AkumaKing
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RE: A_FireCustomMissile / projectile glow question

#2

Post by AkumaKing » Mon Dec 30, 2013 3:43 am

1. Try A_FireCustomMissile("LightBullet",0,0,8,0)

2. Make the projectile have glow-ish colours in the death state

3. Make the enemies spawn gibs when hurt by replacing them with your own version that bleeds
Projects: Unbound, Zelda DXA
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