Question about D_ROMERO for music-savvy lads ...
Question about D_ROMERO for music-savvy lads ...
What tempo is D_ROMERO supposed to be played at? When I opened the MIDI, it said 95 BPM, which is incorrect because none of the notes align (they're all over the place and ignore where each measure starts) and when I activated the metronome, 95BPM was too slow. I tried finding the tempo manually last night but to no avail, I think it might be a decimal. Automatic detection was no help either.
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darkstar64
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RE: Question about D_ROMERO for music-savvy lads ...
What software are you using to open the MIDI file? I imported it into Fl Studio and it played perfectly at 95BPM, and I'm certain all Doom tracks play at that tempo just fine. Does this issue happen with other Doom MIDIs?
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RE: Question about D_ROMERO for music-savvy lads ...
That's the beauty of .MUS to .MIDI.
RE: Question about D_ROMERO for music-savvy lads ...
100.65 sounds pretty spot on. However if you really want to be a stickler about it, the actual BPM falls somewhere between 100.64-100.65. 65 should definitely get the job done though if you ask me.
Last edited by Mr. Repo on Sat Nov 30, 2013 10:21 am, edited 1 time in total.
RE: Question about D_ROMERO for music-savvy lads ...
Works great, thanks!Mr. Repo wrote: 100.65 sounds pretty spot on. However if you really want to be a stickler about it, the actual BPM falls somewhere between 100.64-100.65. 65 should definitely get the job done though if you ask me.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
