Turbosphere spawning in LMS?

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Fuzzball
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Turbosphere spawning in LMS?

#1

Post by Fuzzball » Tue Nov 26, 2013 1:50 am

I've got an issue- (hint hint dodgeball doom-)
On one of the maps I wish to spawn in a Turbosphere at the start, the 2 more ever 1050 tics.
I've got a mapspot 9001 with the correct TID (33) but the turbospheres are not spawning at all! D;
Tested with a message and that shows (yeah ignore that message... xD)- so the script is being activated...but NO SPHERES!

Code: Select all

//Spawn turbo
Script 06 OPEN 
{
delay (50);
print(s:"Turbo *****");
SpawnSpot ("Turbosphere",33);
delay (1050);
SpawnSpot ("Turbosphere",33);
delay (1050);
SpawnSpot ("Turbosphere",33);
}
No idea what is going on...
Last edited by Fuzzball on Tue Nov 26, 2013 1:51 am, edited 1 time in total.
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RE: Turbosphere spawning in LMS?

#2

Post by Reaku » Tue Nov 26, 2013 2:54 am

I know why you're having a problem, your script doesn't have a Restart flag at the end of it's line. You should have something that looks like this.

[spoiler]//Spawn turbo
Script 06 OPEN
{
delay (50);
print(s:"Turbo *****");
SpawnSpot ("Turbosphere",33);
delay (1050);
Restart;
}[/spoiler]

See if that solves the problem.
Last edited by Reaku on Tue Nov 26, 2013 2:57 am, edited 1 time in total.
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RE: Turbosphere spawning in LMS?

#3

Post by Ænima » Tue Nov 26, 2013 2:59 am

Nonono it's not spawning in the first place, regardless. :p
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Fuzzball
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RE: Turbosphere spawning in LMS?

#4

Post by Fuzzball » Tue Nov 26, 2013 3:16 am

Yeah...however that will be useful to add once it DOES work- having them spawn forever would be fun.. :P
But yeah..they are not even spawning in the first place. It's not to do with testing or flags- I can summon one ingame via console "Summon Turbosphere" and that will spawn one as normal...but script? Nop
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RE: Turbosphere spawning in LMS?

#5

Post by Reaku » Tue Nov 26, 2013 3:33 am

Try using Thing_Spawn. http://zdoom.org/wiki/Thing_Spawn
That should let you summon the sphere you want.
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Fuzzball
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RE: Turbosphere spawning in LMS?

#6

Post by Fuzzball » Tue Nov 26, 2013 4:04 am

That didn't work either...

Code: Select all

//Spawn turbo
Script 06 OPEN 
{
delay (50);
Thing_Spawn (33,5030,0,0);
delay (1050);
restart;
}
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RE: Turbosphere spawning in LMS?

#7

Post by Reaku » Tue Nov 26, 2013 4:20 am

Then I have no idea. It may require experimenting with the other Spawning actions for the script, I'm not really understanding why this isn't working either.
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RE: Turbosphere spawning in LMS?

#8

Post by Fuzzball » Tue Nov 26, 2013 4:32 am

=/ Well it isn't the end of the world just yet...but it would be a nice addition to one of the maps...
Ah well will have to mess about with it another time x.x
Thank you for the advice though!
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RE: Turbosphere spawning in LMS?

#9

Post by Mr.Man » Tue Nov 26, 2013 5:20 am

...did you include skulltag_actors.pk3?
Thats all i can think of...

EDIT: or maybe they dont have enough room to spawn?
Last edited by Mr.Man on Tue Nov 26, 2013 5:21 am, edited 1 time in total.

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RE: Turbosphere spawning in LMS?

#10

Post by agaures » Tue Nov 26, 2013 5:30 am

Try using SpawnSpotForced.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
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RE: Turbosphere spawning in LMS?

#11

Post by Captain Toenail » Wed Nov 27, 2013 12:54 am

Oh wow do people still play DodgeBall Doom? :surprised:

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RE: Turbosphere spawning in LMS?

#12

Post by -Jes- » Wed Nov 27, 2013 4:32 am

Captain Toenail wrote: Oh wow do people still play DodgeBall Doom? :surprised:
I saw a 5v5 game of it going on just earlier today. :neutral:

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RE: Turbosphere spawning in LMS?

#13

Post by Klofkac » Wed Nov 27, 2013 10:11 am

And I saw 7v7 match this week. I remember playing that mod back in 2008, it was so popular back then...

SpawnSpotForced is unfortunately out of zandronum range... again. Try using function Spawn and specify the X/Y/Z coordinates. There might be a problem that it doesn't want to spawn due to hitbox collisions.
Last edited by Klofkac on Wed Nov 27, 2013 10:12 am, edited 1 time in total.
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