When playing coop, is it possible to keep the BFG tracers and projectile from knocking around other players?
I've tried applying +NODAMAGETHRUST where it seems like it might be applicable, but that doesn't seem to stop the behavior.
Is there some way to stop the BFG tracers from targeting players at all? Right now, the tracers attack other players but do no damage, only thrusting them around. Is there some way to force the tracers to only target things which aren't damage immune to BFG damage type?
In coop, how do I stop BFG shots from knocking players around?
RE: In coop, how do I stop BFG shots from knocking players around?
the BFG Tracers are pretty much hard coded into the engine, you can't stop them from doing that, so they work on anything that lives, in this case being allied players.
Last edited by Reaku on Fri Nov 08, 2013 1:51 am, edited 1 time in total.
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http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
RE: In coop, how do I stop BFG shots from knocking players around?
sv_smartaim 2 will stop BFG tracers from hitting your allies at all. The server will have to enable this setting.
coopmthru_vanilla_v2.pk3 - This mod makes the BFGBall (and rockets and plasma) pass right through your allies. As the name implies, it is for cooperative game modes, and unmodified Doom weapons: if you want to play Team Deathmatch or other weapon mods, then you might need to tinker with it.
coopmthru_vanilla_v2.pk3 - This mod makes the BFGBall (and rockets and plasma) pass right through your allies. As the name implies, it is for cooperative game modes, and unmodified Doom weapons: if you want to play Team Deathmatch or other weapon mods, then you might need to tinker with it.
Last edited by Qent on Fri Nov 08, 2013 2:00 am, edited 1 time in total.
RE: In coop, how do I stop BFG shots from knocking players around?
I was afraid of that. I noticed the Zdoom has hacked in a little bit of customizability to the tracers (custom damage types), but I wasn't sure what else there is.Reaku wrote: the BFG Tracers are pretty much hard coded into the engine, you can't stop them from doing that, so they work on anything that lives, in this case being allied players.
Looks like sv_smartaim 2 works for what I want.Qent wrote: sv_smartaim 2 will stop BFG tracers from hitting your allies at all. The server will have to enable this setting.
Thanks to both of your for your responses.