TEXTURES vs TEXTURE1/2

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Reaku
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TEXTURES vs TEXTURE1/2

#1

Post by Reaku » Wed Nov 06, 2013 9:48 pm

I've been working with TEXTURES, getting used to it, I like it, but there is one thing I'm finding that's actually making me stop and think for a moment. It seems that TEXTURES is larger than TEXTURE1, since one is in a text file, the other is loaded into a doom specific lump meant for it.
I guess my question goes to, which one would actually be classified as better? Not in terms of file size, but over all.
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Qent
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RE: TEXTURES vs TEXTURE1/2

#2

Post by Qent » Wed Nov 06, 2013 9:56 pm

TEXTURES. It can do everything in TEXTURE1/2 and more, text format is easier to read and modify, and the size difference isn't significant with all the graphics and sound files that will be floating around.

Reaku
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RE: TEXTURES vs TEXTURE1/2

#3

Post by Reaku » Wed Nov 06, 2013 10:02 pm

Qent wrote: TEXTURES. It can do everything in TEXTURE1/2 and more, text format is easier to read and modify, and the size difference isn't significant with all the graphics and sound files that will be floating around.
That is noted, one of the things I like about TEXTURES is how easy it is to modify it if there's a change, it also allows me to keep things in order.
There is just one problem that I run into, and that's the fact that when I modify TEXTURES using the same interface as TEXTURES1/2, it screws up my text file into somethings horrible.
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infurnus
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RE: TEXTURES vs TEXTURE1/2

#4

Post by infurnus » Thu Nov 07, 2013 12:58 am

Reaku wrote: There is just one problem that I run into, and that's the fact that when I modify TEXTURES using the same interface as TEXTURES1/2, it screws up my text file into somethings horrible.
That's because TEXTURE1 and TEXTURE2 are native to Doom's original formatting, and TEXTURES is a newer ZDoom feature that is not backwards compatible.

Further reading:
http://zdoom.org/wiki/TEXTURES
http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2

Reaku
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RE: TEXTURES vs TEXTURE1/2

#5

Post by Reaku » Thu Nov 07, 2013 1:06 am

infurnus wrote:
Reaku wrote: There is just one problem that I run into, and that's the fact that when I modify TEXTURES using the same interface as TEXTURES1/2, it screws up my text file into somethings horrible.
That's because TEXTURE1 and TEXTURE2 are native to Doom's original formatting, and TEXTURES is a newer ZDoom feature that is not backwards compatible.

Further reading:
http://zdoom.org/wiki/TEXTURES
http://doomwiki.org/wiki/TEXTURE1_and_TEXTURE2
I read those, considering I hang around the wikis a lot. It's mostly the fact I hit a conflicting thought and started second guessing everything, so I came here to help settle it.
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http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :

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Lollipop
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RE: TEXTURES vs TEXTURE1/2

#6

Post by Lollipop » Thu Nov 07, 2013 6:54 am

I use slade3 for textures (when I actually do anything with a texture), I just click on the texture manager and it ask what format i want, then I just choose the zdoom textures and edit away.
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